resume






  

RESUME


NELSON CAPISTRANO FLORENTINO

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1304 ibarra st. sampaloc, metro manila 1008
philippines
www.bombproof3d.50megs.com

nelson_florentino@hotmail.com
+639159820501- mobile
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S O F T W A R E

  • maya
  • studiomax
  • softimage|3d
  • XSI

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W O R K E X P E R I E N C E

2004 - 2005

holycow animation studios

3d artist for tv spots/storyboard artist. using maya for majority of my projects. also softimage.

  • rdl skin products tv spot: 3d modeling, textures, animation
  • solmux animatics: 3d modeling, textures, animation
  • modess promo: 3d modeling, textures, animation
  • dan dare 3d production test: production lead, 3d modeling, textures, animation
  • magnolia chuckie tv spot: production lead, 3d modeling, textures, animation
  • baboy wars tv spot: facial library
  • sunflower crackers tv spot: 3d modeling, textures, animation
  • smart telecoms tv spot: 3d modeling, textures, animation
  • mr donut xmas angel tv spot: production lead, 3d modeling, textures, animation
  • national daily inquirer promo: 3d modeling, textures, animation
  • globe telecoms / cococrunch promo: 3d modeling, textures, animation
  • mr donuts smidgets tv spot: 3d modeling, textures, animation and compositing.
  • jack & jill pretzel town: production design, 3d modeling, textures, animation and lighting.

also still doing freelance and teaching 3ds max around the makati business area.

 

2002 - 2003
freelancing as a 3d modeler and an art director for a couple of studios in makati. doing project ranging from game trailers to commercial ads. Tasks include production design, storyboarding, 3d modeling to animating. Just finished designing UI for a software using 3ds max.

1997 - 2002
imagineasia inc. digital animation studios
senior computer graphics artist/modeling team lead
this is where I learned cgi. I am one of the pioneer artists of this company. has done animation for a couple of in-house c.g. projects. lead the modeling and kinematics department, a team of 13 artists and 1 p.a.. responsible for the creation of c.g. characters. Building their geometry, facial library, installation of kinemtics chains a.k.a. bones and character control rigs. has done one unicef spot, one direct to video 3d movie and four animated short features as of writing this.

htm-ology:
designed and maintained an intranet page for his team which showcases project assignments and monitors team performance.
maintains a personal intranet site that features the latest news and works in the cg business as a means of reference for the whole 3d production department.

c.g.-ology:
ramayana - 1997 to 1999 - modeler/animator/team lead

·          Modeled all the faces of the main characters

·          Created facial shape libraries

·          Supervised the creation of all the models in this series.

·          Distributed animation jobs

·          Maintained the team schedule


fruit troops - 1999 - modeler
netter project - 1999 - modeler/animator
rickety robots - april 2000 - modeler/team lead

·          Modeled one of the main characters

·          Supervised the creation of all the models in this feature.

·          Supervised the I.K. process and the CONTROL RIGGING

·          Distributed model jobs

·          Maintained the team schedule


unicef project - august 2000 - team lead

·          Modeled one of the main characters

·          Animated

·          Supervised the creation of all the models in this tv spot.

·          Supervised the I.K. process and the CONTROL RIGGING

·          Distributed model jobs

·          Maintained the team schedule


jolibee cg test - june 2000 - animator/team lead

·          Modeled jolibees head

·          Created the facial shape library

·          Animated

·          Supervised the creation of all the models in this test.

·          Supervised the I.K. process and the CONTROL RIGGING

·          Distributed model jobs

·          Maintained the team schedule


escape - october 2000 - modeling and kinematics team lead

·          Supervised the creation of all the models in this short film.

·          Supervised the I.K. process and the CONTROL RIGGING

·          Distributed model jobs

·          Maintained the team schedule


da birds - november 2000 - modeling and kinematics team lead

·          Supervised the creation of all the models in this short film.

·          Supervised the I.K. process and the CONTROL RIGGING

·          Distributed model jobs

·          Maintained the team schedule


rampage - december 2000 - modeling and kinematics team lead/character designer

·          Production designer

·          Supervised the creation of all the models in this short film.

·          Supervised the I.K. process and the CONTROL RIGGING

·          Distributed model jobs

·          Maintained the team schedule


sticks - january 2001 - modeling and kinematics team lead

·          Modeled the “stick figure girl"

·          Supervised the creation of all the models in this short film.

·          Supervised the I.K. process and the CONTROL RIGGING

·          Distributed model jobs

·          Maintained the team schedule


pawn - summer 2001 - modeling and kinematics team lead

·          Supervised the creation of all the models in this short film.

·          Supervised the I.K. process and the CONTROL RIGGING

·          Distributed model jobs

·          Maintained the team schedule


dbo project - december 2002 - modeling and kinematics team lead

·          Modeled “Dumbo" himself

·          Supervised the creation of all the models in this test.

·          Supervised the I.K. process and the CONTROL RIGGING

·          Distributed model jobs

·          Maintained the team schedule


jimmy neutron spot - february 2002 - modeling and kinemtics team lead, supplied 3d model and facial blend shapes for main character.

·          Supervised the creation of all the models in this spot.

·          Supervised the I.K. process and the CONTROL RIGGING

·          Distributed model jobs

·          Maintained the team schedule


yam project - march 2002 - modeling and kinematics team lead, supplied facial blend shapes for main characters.

·          Created facial shape libraries for the main characters

·          Supervised the creation of all the models in this direct to video film.

·          Supervised the I.K. process and the CONTROL RIGGING

·          Distributed model jobs

·          Maintained the team schedule


wiz project - april 2002 - modeling and kinematics team lead

·          Supervised the creation of all the models in this test.

·          Supervised the I.K. process and the CONTROL RIGGING

·          Distributed model jobs

·          Maintained the team schedule



1994 - 1997
philippine animation studios incorporated
freelance in-betweener
finaly decided to go back to animation as an inbetweener.
In-betweener: x-men, battletech, biker mice etc.
While in my spare time during this stint, I was delivering german made cement additives to the southern islands of the visayas region.

1993 - 1994
finchley designs
in-house artist
created promotional posters for this sales company. Found it boring and moved on.

1992 - 1993
101 main
designer for mens clothing
led the design team for print design embroidered seals and designed teens and mens wear.
found it boring and moved on.

1991 - 1992
tokyo animated productions
in-betweener and animation trainee
finished a 6 month training in 4 months.
in-betweener: twins of destiny,
midnight pierce etc..
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INTERESTS


SPORTS

powerlifting

swimming
running
rock climbing
biking
diving

GAMES
operation flashpoint
generals
sudden strike
starcraft and other strategy games
tekken series
gran turismo series
quake 2


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EDUCATION & WORKSHOPS

2000 - 2001
imagineasia studios
mandaluyiong, metro manila
animation workshop - by grace dimaranan - top peg animation studios
still life drawing classes - intruction by mr. rico rival
gesture drawing classes - intruction by mr. rico rival

1999
ngee ann polytechnic
535 clementi road singapore,
singapore 599489
character animation essentials course -introduces the artist to the various tools and techniques available in softimage|3d for professional character animation.
softimage games development course -introduces the essential concepts and tools used to build rich and detailed visuals for 3d interactive media. It is intended for students who are already in or planning to enter the gaming industry.

1998
imagineasia studios
mandaluyiong, metro manila
softimage character workshop
conducted by mr. david gallagher
-studied advance inverse kinematics set-ups for character animation using softimage.

1997
imagineasia studios
mandaluyiong, metro manila
3D studio max essentials
conducted by mr. ted boardman
-during this time 3d studio max was still in its version 1.

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